
RocketBlend is a toolset I designed to tackle the complexity of working with Blender across different machines, teams and pipelines.
It exists as both a CLI tool for developers and technical artists, and a desktop application for non-technical collaborators. Both were built to solve the same core challenge: making Blender projects easier to set up, share and automate.
Why I Built It
Blender is powerful, but setting up projects often means wrestling with different versions, missing add-ons, or mismatched environments. These problems only grow when teams need to collaborate or projects need to run inside automated pipelines. I built RocketBlend to remove that friction. A system that keeps environments consistent, automates repetitive setup, and scales from solo projects to team workflows. It is something I still rely on in my own day-to-day work.

What It Does
- Standardizes Blender environments across machines and projects
- Manages add-ons and dependencies through a single configuration file
- Allows quick switching between Blender versions
- Provides a better and consistent CLI experience for developers and technical artists
- Integrates naturally into automated build and render pipelines
- Offers both a fast CLI for power users and a GUI for wider accessibility
- Available on Windows, MacOS and Linux
Why It Matters
RocketBlend reduces friction in creative workflows by taking care of the setup and configuration that usually gets in the way.
It lets me and others spend more time actually working on creative output rather than fighting with technical overhead, whether that is rendering on a personal machine or slotting into a larger automated pipeline.
